<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>BlaringSmelly &#187; game</title>
	<atom:link href="http://janet.ktula.com/tag/game/feed/" rel="self" type="application/rss+xml" />
	<link>http://janet.ktula.com</link>
	<description>a little bit of everything</description>
	<lastBuildDate>Thu, 29 Dec 2011 21:35:04 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
		<item>
		<title>Oh-oh, obsess over another game</title>
		<link>http://janet.ktula.com/2009/09/17/oh-oh-obsess-over-another-game/</link>
		<comments>http://janet.ktula.com/2009/09/17/oh-oh-obsess-over-another-game/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 07:00:46 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[social network]]></category>

		<guid isPermaLink="false">http://janet.ktula.com/?p=1324</guid>
		<description><![CDATA[My sister had me hooked on Restaurant City. First 2 days into playing this game, I dished out $15 real money for virtual coins spending in the game. I&#8217;m no stranger to Facebook games. But willingly pay for virtual items this was a first time. Following the great tradition of Playfish games, Restaurant City is...<a href="http://janet.ktula.com/2009/09/17/oh-oh-obsess-over-another-game/">&#187;</a>]]></description>
			<content:encoded><![CDATA[<p>My sister had me hooked on <a href="http://www.facebook.com/apps/application.php?id=43016202276">Restaurant City</a>. First 2 days into playing this game, I dished out $15 real money for virtual coins spending in the game. </p>
<p><img src="http://janet.ktula.com/wp-content/uploads/2009/09/restaurant-city01.jpg" alt="restaurant-city01" title="restaurant-city01" width="720" class="alignnone size-full wp-image-1325" /></p>
<p>I&#8217;m no stranger to Facebook games. But willingly pay for virtual items this was a first time. Following the great tradition of <a href="http://www.playfish.com/">Playfish</a> games, Restaurant City is cute as a button but the style is more refine and the game play seems more sophisticated. </p>
<p>The game type is Time Management. Players oversee their restaurant business. The restaurant started small with just the player and another employee. Overtime players are rewarded with bigger space and more employees as players gain higher levels. </p>
<p>The in-game micro-economy is well thought of. Players started with enough fundings to get a taste of buying items in the game. At the beginning, the profits &#8220;coins&#8221; made from restaurant business is slow. It would take a long time until coins are accumulated enough for a nice item in the shop. </p>
<p>I was complaining to my sister how I can&#8217;t get most of the items with the coins I earned. She suggested I purchase some coins. &#8220;Just $5 will get you a lot of stuff.&#8221; That sounded like an approval to spend money on something silly like this. So I put $5 in, and the rest was history. </p>
<p><img src="http://janet.ktula.com/wp-content/uploads/2009/09/restaurant-city02.jpg" alt="restaurant-city02" title="restaurant-city02" width="720" class="alignnone size-full wp-image-1326" /></p>
<p>Look at my fancy restaurant &#8220;Piggie Chow&#8217;. It&#8217;s all decked up with pretty flower and eye catching restaurant signs. Step into the dinning area, you&#8217;ll see furniture hand picked by me and layout arranged in a way the restaurant runs most efficiently.</p>
<p>This is a really fun game. I hope I don&#8217;t spend too much money on it.  </p>
]]></content:encoded>
			<wfw:commentRss>http://janet.ktula.com/2009/09/17/oh-oh-obsess-over-another-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m rich! In PackRat that is</title>
		<link>http://janet.ktula.com/2008/06/27/im-rich-in-packrat-that-is/</link>
		<comments>http://janet.ktula.com/2008/06/27/im-rich-in-packrat-that-is/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 20:23:47 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://janet.ktula.com/?p=375</guid>
		<description><![CDATA[O-M-G! Check out that credits I earned! I&#8217;m currently in full swing addiction to PackRat. The game play is high in retention and low on learning curve. Just when I thought I did all the tricks there was in the game. A fellow Facebook friend let me into something she learned about the game and...<a href="http://janet.ktula.com/2008/06/27/im-rich-in-packrat-that-is/">&#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href='http://janet.ktula.com/wp-content/uploads/2008/06/ss_packrat_credits.gif' rel="lightbox"><img src="http://janet.ktula.com/wp-content/uploads/2008/06/ss_packrat_credits-300x211.gif" alt="Insane credits I earned at PackRat " title="ss_packrat_credits" width="500" class="alignnone size-medium wp-image-374" /></a></p>
<p>O-M-G! Check out that credits I earned! </p>
<p>I&#8217;m currently in full swing addiction to <a href="http://packrat.bluwiki.com/go/Packrat">PackRat</a>. The game play is high in retention and low on learning curve. Just when I thought I did all the tricks there was in the game. A fellow Facebook friend let me into something she learned about the game and bamm, I&#8217;m right back to playing nonstop. </p>
<p>The game&#8217;s reward system also is well-balanced. I get rewarded frequently in modest amount, and in rare occasions I hit a jackpot like this. I could not believe my eyes when that happened.</p>
]]></content:encoded>
			<wfw:commentRss>http://janet.ktula.com/2008/06/27/im-rich-in-packrat-that-is/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bioshock – too scared to be mesmerized</title>
		<link>http://janet.ktula.com/2008/02/08/bioshock-%e2%80%93-too-scared-to-be-mesmerized/</link>
		<comments>http://janet.ktula.com/2008/02/08/bioshock-%e2%80%93-too-scared-to-be-mesmerized/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 09:09:36 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://janet.ktula.com/2008/02/08/bioshock-%e2%80%93-too-scared-to-be-mesmerized/</guid>
		<description><![CDATA[The game started as I submerged from stormy ocean. The rendering job on water and fire were simply stunning. I thought I was watching a theatrical intro. A game tip popped out then I realized I was already in the game play. Way back when Bioshock was debuted at the 2006 E3, I was blown...<a href="http://janet.ktula.com/2008/02/08/bioshock-%e2%80%93-too-scared-to-be-mesmerized/">&#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img src='http://janet.ktula.com/wp-content/uploads/2008/03/080201_bioshock.jpg' alt='bioshock screenshot' /></p>
<p>The game started as I submerged from stormy ocean. The rendering job on water and fire were simply stunning. I thought I was watching a theatrical intro. A game tip popped out then I realized I was already in the game play. </p>
<p>Way back when Bioshock was debuted at the 2006 E3, I was blown away by the game images. The game environment was dark and gorgeously decorated with rich art-deco settings. And the plot involved a deserted underwater city, utterly violent and twisted survivors, eerie little girl, and her protectors. Sounded like a kick ass game to me!</p>
<p>Bioshock certainly lives up to its hype. The play experience was so creepy I actually wasn’t in the mood to appreciate the details and aesthetic efforts put into the artifacts and environmental design. </p>
<p>My game progress has being quite slow. Mostly because I took too may breaks whenever I got freaked out by the ghostly surroundings or after taking down a savage attacker.<br />
<iframe src="http://rcm.amazon.com/e/cm?t=blarin-20&#038;o=1&#038;p=8&#038;l=as1&#038;asins=B000MKA60W&#038;fc1=000000&#038;IS2=1&#038;lt1=_blank&#038;m=amazon&#038;lc1=0000FF&#038;bc1=000000&#038;bg1=FFFFFF&#038;f=ifr" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://janet.ktula.com/2008/02/08/bioshock-%e2%80%93-too-scared-to-be-mesmerized/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

