Bioshock – too scared to be mesmerized

The game started as I submerged from stormy ocean. The rendering job on water and fire were simply stunning. I thought I was watching a theatrical intro. A game tip popped out then I realized I was already in the game play.
Way back when Bioshock was debuted at the 2006 E3, I was blown away by the game images. The game environment was dark and gorgeously decorated with rich art-deco settings. And the plot involved a deserted underwater city, utterly violent and twisted survivors, eerie little girl, and her protectors. Sounded like a kick ass game to me!
Bioshock certainly lives up to its hype. The play experience was so creepy I actually wasn’t in the mood to appreciate the details and aesthetic efforts put into the artifacts and environmental design.
My game progress has being quite slow. Mostly because I took too may breaks whenever I got freaked out by the ghostly surroundings or after taking down a savage attacker.